With the Genie system, players can use a Genie to compliment their chosen
class and round out their game play. The genies are non-corporeal entities
that can assist in battle by casting buffs,
de-buffs and using new and unique abilities.
There are four different Genies,
one of each season: Longevity (Spring), Discipline (Winter), Zeal
(Autumn), Infliction (Summer).
Each genie has a unique nascent skill when you first receive them, however,
all other skills must be obtained through upgrading.
STR: Determines damage output of skills
DEX: Determines effect of skills -duration
VIT: MP pool
INT: MP Recovery and the skills learnable (each 50 INT = +1 MP recovery)
All genie skills cost stamina, which requires Chi stones to replace, so all genie
skills effectively cost money. From that perspective:
STR: More bang for your buck on damaging (and possibly healing) skills
DEX: More bang for your buck on durational skills
VIT: Allows you to use more expensive (and powerful) skills, as well as chaining
INT: Allows you to use skills more frequently, and with more variety
Lucky points simply adds extra attribute points to the genie. Genies receive
1 point per level and every 10 levels receive a bonus of up to 10 lucky points.
Thus a lucky genie can double its points.
The more Lucky Points your genie gets, the more rare it is.
If I had a level 80 genie and its points where 80/80 that’s super rare.
The higher the random stats determine not only the look of your genie but the
combat ability as well as rareness. It can be classified as follow:
Colour code: Orange
This colour indicates this genie gained 10 random stats per every 10 level.
It is the queen of all genies (very rare)
Colour code: Gold
This colour indicates this genie gained random stats between 61 – 99 points.
Colour code: Purple
This colour indicates this genie gained random stats between 51- 60 points.
Colour code: Blue
This colour indicates this genie gained random stats between 41- 50 points.
Colour code: Green
This colour indicates this genie gained random stats between 10 – 40 points.
The amount of lucky points your genie has, determines its appearance
and the overall stats it gets
Evolution of Genies Based on Lucky Points
It doesn’t really matter which genie you choose, the differences is:
The attributes, one starts with 15magic, another with 15 dexterity etc..
Then the looks and their first skill, which isn’t very good and you will drop it.
Genies can level up along with their masters. In addition to increasing their base
stats, players can upgrade a Genie’s elemental affinity, with any of the five
elements: Metal, Wood, Earth, Water and Fire. The elemental affinity will
become important because different affinities will be the key to unlocking
certain skills. Genies can have a maximum of 26 affinity points. If need be,
a player can reset the Genie’s affinity points at the new NPC “Elemental
Ambassador” in any of the five main cities.
One interesting aspect of Genie skills is that some are location specific.
Some Earth skills can be used only while on the ground, many water skills
can only be used in Water and some Metal skills can only be used while in flight.
Additionally, some skills are race specific— Hollow Fist is reserved for
Venomancers only, or the skill Rainbow Blessing is restricted to the Winged Elf race.
Every Genie skill has 10 levels. The majority of the level one skills
will have a requisite one point of a certain element (this is the same
concept as many of our classes builds, you cannot open some skills
without have a chain of others opened, even if they are only at level one).
What are STR, DEX, VIT and MAG stats on my genie mean?
STR: Determine damage output of skills
DEX: Determine effect of skills -duration
VIT/WIL: MP pool
MAG/INT: MP Recovery (each 50 INT = +1 MP recovery).
STR: 1 point of str adds about 1% damage to a genies skills
DEX: 1 point of dex increases the range, duration and success rate of status effects
VIT/WIL: 1 point of vit increases the max energy of your genie by 1
MAG/INT: 50 points of magic increases the energy recovery rate by 1/sec
Starting Stats on Genies
Genies - STR DEX WIL INT
Red 15 5 3 5 (Summer - Infliction) Strength affinity
White 3 5 15 5 (Winter - Discipline) Vitality affinity
Orange 5 3 5 15 (Fall - Zeal) Magic affinity
Blue 5 15 5 3 (Spring - Longevity) Dexterity affinity
What kind of stats allocated to my genie when it level up?
-Genies begin with L1 and random stats of 1-10
-Genies begin with VIT 100, MP recovery 1 point/sec
-Gain 1 stat point every level. Player can allocate this point freely.
Maximum free point allocation for single stats is 40. Any above need 2
stats point to gain 1 point (mean you need 2 levels for 2 point to invest
1 point to make it to 41).
-After (base stat +40) it costs 2 points to raise a stat instead of just 1.
So if your base stat is 15, it will cost 2 points starting at 55; if it's 5, 45;
and if it's 3, raising it over 43 will cost more.
-Genies gain titles every 10 level. Each title gain between 1-10 stats points
-Total of random stats gained determines the display model of the genies.
Higher random stats will gain a better look and combat ability for genies.
These stats can be reset with reset scroll (genie)
Where can I get genie quest and what is the quest reward?
Visit the new NPC- Watcher of Earth in 5 major cities for genie quest
starting from L1 to L80.
The quest rewards are
L1 – Collect your genie.
L19 (completed L1 quest) – L19 Cube of Enlightenment-EXP Stone
L49 (completed L1 quest) – L49 Refined Cube of Enlightenment-EXP Stone
L70 (completed L1 quest) – 20 Order of Origination - stats respect scroll
L79 (completed L49 quest) – L79 Elite Cube of Enlightenment-EXP Stone
L80 (completed L1 quest) – Stone of Refreshment - element point respect scroll
-Genies begin with 1 elemental point.
-Gain 1 elemental point each 5 level.
-Gain 1 elemental point every level above 100
-Maximum allocation point for each elemental stat is 8
-Total elemental point gain is 26
-Elemental stats can be reset to 0 with respect scroll (genie).
How many skills do genies come with?
By default, it has 3 skills. However, based on your Genie's Lucky Points,
you can receive more skill slots up to 8.
Genie Skill Slots
Previously the amount of Genie Skills a genie was able to learn was
determined by the number of Magic Points put into your Genie. The new system
determines the number of skills your Genies can learn by the amount of Lucky
Points your Genies have. The following table is used to determine how many
skill slots your Genie can have.
Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots
If I do not like the genie I have, what can I do?
You can talk to new NPC and select appropriate option to dismiss your genie.
You gain EXP stone in proportion to genie level. To dismiss genie that is L40
and above, you genie must be in tradable mode to do so.
The tradable mode option is one in which allows for other players to trade or
sell their genies. However, one must keep in mind that “Genies can be traded
amongst players after they have been converted into TRADE READY state.
Click the Trade State button in the Genie interface menu in order to access
this feature. It will take 7 days to convert your Genie into to TRADE READY
state. By default, a Genie is set to NO-Trade state. In this state, the Genie
cannot be traded, sold, or discarded.” From Trade to NO-Trade is instant,
but it will take another 7 days if you do decide to trade it again.
Please note that Genies in TRADE READY state, the Genie can be traded,
sold, and dropped and EXP infusion is restricted to EXP Cubes only.
To infuse EXP or Spirit into the Genie, please switch the Genie back to
Do I have to feed my genie?
You have to give it chi stones from decomposing player equipment to fill its
stamina bar, which is used up whenever you use one of the genies skills.
Other than that genies do not require any kind of food.
If you do not “feed” your genie, the stamina bar will eventually run low and
you will not be able to utilize the skills.
Genie Stamina Replenishment Chart - Chi Stones:
Yiyuan stone: +40 stamina
Liangyi stone (3 Yiyuan): +80 stamina
Santsai stone (9 Yiyuan): +160 stamina
Ssuhsiang stone (27 Yiyuan): +240 stamina
Wuhsing stone (81 Yiyuan): +320 stamina
Liuho stone (243 Yiyuan): +400 stamina
Chihsing stone (729 Yiyuan): +480 stamina
Pakua stone (2,178 Yiyuan): +560 stamina
Chiukung stone (6,534 Yiyuan): +640 stamina
Perfect stone (19,602 Yiyuan): +720 stamina
How can I level my genie?
There are 3 types of levelling methods:
-Using EXP stone.
-Using Character EXP
-Using Character SP, 1SP = 5 EXP points.
New Genie System
EXP Gaining with Genie has been changed so that Genies can now
gain EXP while you kill monsters or hand in quests. Each Genie,
while equipped, will gain 10% of the total XP gained. This is in
addition to the EXP your character gains (Your character will not
gain 10% less EXP). When your Genie reaches the same level as
your character, and the Genie reaches 99% of its current level,
the 10% EXP gain will be disabled. The old method of infusing
EXP or Spirit, or the EXP cubes still remain.
Note: Genie EXP gains are still subject to EXP Infuse ratio rules.
Why my genies receive less EXP when I try to import?
-Player can only level up genies that are same level or lower level than
the player level.
-No EXP penalty for transfer of genies to the same level player but to player
that is higher levels than genies itself (penalty amount not known).
-When use genies EXP stone, the penalty is calculated base on EXP stone
and genies level. EXP stone will disappeared once it EXP is used (example-
stone has 10K EXP but you use 5K this time, the next time you use another
5K. It EXP is consumed and will disappear).
-There is no EXP penalty when genies reach L100 or higher.
Genie Level Calculations
Example 1: You are a player at level 20, and you have a genie at level 13.
So you put "20" in the yellow box. Let's say you want to know how much
you need to infuse get a genie from level 13 to 14. Look for Genie level 13
(down on column "C") and go across to columns "E" and "F": it say, you need
6,120 player experience to infuse, or 1,224 spirit to infuse to level your genie
from level 13 to level 14.
Example 2: You are a player at level 20, and you are getting a brand new
genie. (And you want to level this genie all the way from 1 to 14.)
So again, put "20" in the yellow box. How much TOTAL experience or spirit
do you need to get the genie to level 14? Look for Genie level 13
(your desired level minus 1), and go across to Columns "I" and "J": it says,
you need a TOTAL of 41,460 player experience to infuse, or 8,292 spirit to infuse.
Additional info for who need:
1) When you learn skill for a genie, it will cost SP and Money. Maximum
number of skills that genie can learn is 8. You can delete the skill you
don't want at the new NPC with free charge, but your SP and Money gone forever.
2) There are 4 types of equipments your genie can buy. For now, only 2 items
for each type. 1 item cost 1M to buy, another cost 3M. All of these item
+1 or 2 point more to your genie's stats.
3) Depends on how you spend the element stat of the genie, it can learn
and cast certain skill.
4) You genie's colour changes, depend on how you build its stat, and when
it reach level 100, it colour will change one more time, depends on how
many random stat points your genie gets every 10 level, over the total
possible random points.
RANDOM POINTS YOU CAN GET DEPENDS ON YOUR GENIE'S... LOYALTY POINT
The colour just like you weapon: dark orange is best, gold is good, purple is ok,
green is... trade your genie.
5)Over all, if there are 1000 genie, there could be 1000 ways to build.
The genie is kind of new, so there isn't any perfect way to build it yet.
It depends on what skill you want to learn, on your class, on your favourite
colour (e.g. girls like pink a lot), on your pocket...
Equipping your Genie:
Yes, you can equip your genie! “Players can buy equipment for their Genies
from the Watcher of the Earth. Genie Equipment includes Jades, Mirrors,
Orbs, and Charms. Once equipped, Genie equipment can no longer be
de-equipped; it can only be destroyed or replaced. Destroying and replacing
Genie equipment is also done through the Watcher of the Earth.” HOWEVER,
before everyone gets all excited…these items cost 1 million coins. Therefore,
and unfortunately, these items will be out of reach of many.
Somewhat different then attribute points, Affinity Points give you the option
of placing elemental affinities: Earth, Water, Fire, Wood, Water and Metal.
Where you place these points will determine what skills your genie may acquire.
The higher the affinity points needed for a skill, the stronger that skill is
going to be (even at level one).
“Genies start with 1 Affinity Point, and will gain an additional Affinity Point
every 5 levels. When a Genie reaches Level 100, it will gain 1 Affinity Point
every level. Genies can attain a maximum of 26 Affinity Points.”
“There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth.
The number of points required to master an Affinity is 8.”
Important to note - ALL genies can get the SAME skills.
There is no restriction on this; the only restriction is that some of the
CLASSES cannot open certain skills on their genies.
“By default, a Genie can learn a maximum of 3 skills. You can increase the
maximum number of skills your Genie can learn by increasing the
INT (Intellect) attribute. Genie abilities will consume your Genie’s
Energy and Stamina. Genie’s can forget skills via the Watcher of the
Earth at no cost.”
(each Genie comes with a starter skill, this is something that you can
“unlearn” from your genie if you wish to replace it, but for those who may
not have the exp/spirit to level and gain new skills, these are a good
starting point to learn your genie)
*Discipline (White Genie) Wind Force - Increases Flight Speed by 50%
*Zeal (Gold Genie) Earth flame - Reduces Target attack and defence 4%
*Longevity (Blue Genie) Eruption Fist - Reduces Elemental resistance 30%
*Infliction (Red/Pink Genie) Venom Stinger - Decreases Targets speed